AndrewIGD is the founder and a member of Deprimus (number 01), and also one of the administrators of the platform, along with UW. His main occupation is game development, which resembles both his career and his hobby.
During primary school, Andrew discovered a game called Minecraft. He always loved that game, because of how much he could express his creativity. This discovery would later impact his whole life.
In middle school, he discovered Minecraft's command blocks. And immediately upon discovering them, he began building things with them. His first ever command block project called "Zombie Invasion Attack" was published on planetminecraft and can be found even today here.
After that, he built lots of different minigames. Most of the time, they were just modified version of capture the wool. They featured lots of shops, and the main source of income in them came from mining dirt, wood, and stone blocks, and converting them into cash.
Andrew also hosted a minecraft server, fully automated with command blocks. Of course, he used some of his favourite minigames back then, such as Paintball, but he also had some minigames automated with command blocks. On that server, he also tried creating a clone of the Warzone 2100 intro, but he quickly scrapped that.
Unfortunately for him, many of these projects were lost due to his hard disk getting corrupted. His biggest project, which was a combination of Domination and League of Legends, ended up being one of the projects that ended up corrupted. Andrew states:
"One of my many regrets in life is having the Domination x League of Legends minecraft project get corrupted. It was my most ambitious project at the time, and it was almost complete. The fact that this project was corrupted had me scarred for life. It wasn't just a mere project, it represented my hopes and dreams, my childhood. I can't imagine my reaction if Andrew's Party Games or Dungeon Elites would get corrupted without a backup."
When Andrew had to choose which high school to attend, he wondered if his previous experience with Minecraft's command blocks would be similar with coding, but he didn't know for sure. Yet, he still chose to go to the best IT high school in his city.
During high school, Andrew met most of the now known Deprimus group members, specifically: Pebly, MisterInfo and KeepKalm. Back then, Andrew was focused on studying for school, but he also created some personal projects, such as a prototype for Gunbrawl. But later, encouraged by MisterInfo and his strong wish to learn Unity, he later discovered the engine's capabilities and created the actual Gunbrawl.
After creating his first game in Unity, Pebly introduced him to UW, in a separate group. There, they would chat for a year, until Pebly added UW into the Deprimus group chat.
Andrew proceeded to create many games, his most known ones being Andrew's Party Games, DungeonElites and IGDShooter. He also developed DeprimusQuest (V2) alone, and NewDimension (V3) with UW.
Andrew is often calm when working, but if he finds something that annoys him, he gets so angry to the point he starts talking loud to himself. He often does this when he plays games or even in his day to day life. Arguments with him can get heated, but he refrains himself from insulting people.
Andrew likes to think in programming. He often associates stuff with classes and methods. Andrew codes pretty fast, but it doesn't follow many standards, and often times it ends up being messy. He gets excited when he starts a new project, but most of the time when he reaches the project's end, he always gets bored, because of the big quantities of bugs and small nitpicky things he has to fix. Even though he doesn't like it, he never abandons the project.