IGDShooter is a 2D top-down multiplayer shooter made by AndrewIGD. Your objective depends on the side you're on. If you're a CT, you have to defend the sites from the Ts, or kill them. If you're a T, then you have to explode your payload at one of the sites present on the map, or eliminate the CTs.
Upon launching the game, you can either host the game, or join a game. The game does not have an official server, so users are required to host games on their own. Players can play with each other either by portforwarding or by using VPNs such as Hamachi, Radmin, or IGD's favourite, ZeroTier.
Upon starting a match, you have to choose to be either a CT or a T. A warmup of a minute and a half ensures, and after that, the match begins.
There game is a BO30. At round 16, the teams are swapped. Equipment that can be bought includes:
After 10 seconds, freeze time is over, meaning that players can move. And after 20 seconds, buy time is over. All of these variables can be modified in the console, which may be accessed by pressing `.
This explodes an area. Damage depends on how close a player is to the explosion.
This flashes the screen of another player for maximum 2.5 seconds. The flash duration depends on how close the player is to the explosion.
This smokes an area for 20 seconds.
This spawns a wall when detonated. Players cant pass through it. This can be damaged by bullets, knives, and explosions. Explosion damage is amplified by 10.
This acts as bonus health for the player.
This is already owned by the player at the start of every round.

Marked with 1 represents the health and the armor. Armor is not visible as it is equal to 0.
Marked with 2 represents the remaining bullets of the gun you currently hold.
Marked with 3 represents the ping.
Marked with 4 represents the match info. Colored numbers in the center represent the score. Numbers on the side represent how many players are left alive. Below, the time can be seen. This can represent either freeze time, round time, or bomb time.
Marked with 5 represents the chat. This can be accessed by pressing T. Messages can be sent either to everybody, or only to the team. The chat can be used by spectators.
By pressing ` you can access the console. See a list of commands by typing "help".
By pressing M, you can see a map of the whole place. You can see your teammates, enemies that are seen by your teammates, or even the bomb.
By pressing Tab, you can see the scores of everybody in the game.
By pressing N, you can change the team. Blue is CT, red is T, and gray is spectator.
IGDShooter also has a built-in map editor. It is basic in functionality, as it only features:
You can add a new object by pressing "New Tile". This prompts the user to select an image file, such as a .png, .jpg, or many other. When an image is selected, it will appear in the center of the screen in-game, and will be automatically selected.
To select an object, double click it. Double clicking on the background will de-select the object you've selected. When selecting an object, a menu will appear on the top-right corner of the screen, from which you can move, rotate or scale the selected object. The are also a few options, such as:
Moving an object can be done only if an object is selected. Moving can be done either in the selection menu, either by clicking and holding on the object, while moving the mouse.
Rotating an object can be done only if an object is selected. Rotated can be done only in the selection menu. Rotating an object past 1 degrees on either of the axis disables scaling by hand, as IGD has not yet discovered an algorithm for handling rotated objects.
Resizing an object can be done only if an object is selected. Resizing can be done either in the selection menu, either by clicking and holding on one of the edges of an object, while moving the mouse.
There are a few other buttons that an user can use, such as:
Add CT/T Spawn: These mark a spot on the map where a CT/T can spawn. These are the same size as a real player, so these can be used to scale maps. Players will spawn in the same order as the spawns were created. When the game runs out of spawns, it will spawn players back from the first spawn created.
See: Marks every object that has a collider with green. This can be used to see where players are not allowed to go.
Leave: Prompts the user back into the map selection screen.
The heavy machinegun is considered one of the most broken weapons in the game because of its very good attack speed. Because of this, players are able to defend sites very well, without even needing to see the enemies. This has caused the weapon to become a massive meme, very well known in the Deprimus group. This meme may be used when talking about meta or strategy in a game.
Example Usage:
When AndrewIGD started networking the game, the game was running poorly. That is until one day he discovered that the default buffer size for sending and receiving packets was of 131071 bytes. Andrew was astonished when he found out, and because of that, this number became a meme, even being the defusal code for the payload featured in NewDimension.
The game was the first ever functional multiplayer game made by AndrewIGD. He considers it to be an amazing game, being one of the best he's ever made.
The biggest known IGDShooter LAN ever hosted was a 4v3 on June 20th, on AndrewIGD's birthday. The match unfortunately didn't last for long, as the Deprimus group had to leave a few minutes after the match's beginning.