The SanityBreaker logo
SanityBreaker is a Breakout clone game created by UW. It is his first finished Unity game, and was developed in 2 days.
While the game is similar to Breakout, it has an unfair twist: random deprimuses can spawn and give you buffs or debuffs. The objective is to break all of the bricks, which isn't as easy as it sounds.
The game plays almost exactly like like a Breakout clone. The player can control the paddle with the mouse, and has to prevent the ball from touching the void (i.e. bottom wall). The goal is to break all of the bricks with the ball. Multiple deprimuses can spawn on the screen.
An in-game screenshot of SanityBreaker. Several deprimuses can be seen on the screen
Every second, a random deprimus spawns with a 30% chance. Every deprimus affects the game in one way or another:
5 seconds1 to 3 random bricks1 to 3 random broken bricks5 seconds (on the X axis)5 seconds5 seconds5 seconds5 seconds5 seconds: you have to let the ball touch the void2 Chansus2 Ghinionus5 seconds5 secondsthe game is called SanityBreaker because it's so frustrating to play that it might as well break your sanity. It also indicates that the game is a BrickBreaker/Breakout clone
AndrewIGD was the first one to test and finish the game
the game originally featured a pause menu, but it was removed because it could be exploited by the player to win the game easily (by rapidly pausing and unpausing while moving the paddle)
UW created a special build of the game for the other Deprimus members, which didn't include Nervosus (because it was a V3 spoiler, and the others haven't played it yet)